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They
should be easy to understand, taken in small steps
There are a few simple
guidelines for developing coaching exercises. Books devoted to drills rarely
satisfy the particular needs of a coach, and at best can only point the coach
in the right direction.
There are a few simple
guidelines for developing coaching exercises. Books devoted to drills rarely
satisfy the particular needs of a coach, and at best can only point the coach
in the right direction.
Some of the best and most
effective drills for your team may be those you create to address the specific
needs of your team. I would like to present a few rules to help a coach in this
process.
Rule #1:
Make it work
No exercise should be presented if it is too difficult at its onset. Make it
easy to understand and execute. Give a clear statement of what is to be done.
Provide objectives and purpose. Then proceed in small steps, but at a rapid
pace. Make the steps concentrated.
As an example, walk through
the drill instead of running, so the movement clearly is seen and understood.
Also, pass the ball with the hands, not the feet, to show accurately how the
ball is to travel within the exercise. If the drill is not working right,
increase the space between the players to allow more time for them to react in
terms of controlling a moving ball.
Rule #2:
Make it better
Once an exercise is going well, it can be made more challenging for the
players.
Limit the amount of
touches. Go from unlimited touches to three, then two touches, and finally to
one-touch passing. If this fails, go back up to two touch, etc. Remember that
the demands on players must be increased in terms of intensity in order for it
to be realistic and player improvement realized.
Reduce the space. As the
space gets smaller in a game-like situation, the players must concentrate more
on the accuracy of their passes and their movement off the ball. So begin in a
large space and then make it smaller. This can be done simply by walking around
and moving the cones closer together. Don't even mention to the players that it
is being done. Look for their response and react accordingly.
Routinely add players. Just
add more players in a given space. This increases the demands on players in
terms of field vision and movement and makes the game-like situations more
realistic.
Rule #3:
Introduce opposition
It would appear to be rather obvious that things would go better without
opposition in the beginning, but we constantly see practice sessions where
there is an exercise run with opposition from the beginning, even when the
players struggle for success. Introduce wall passing and then add an opponent.
Teach a takeover dribble and then add an opponent. Do the up-back-through
passing sequence and then add an opponent. Go back to Rule #1 - make it work.
You might also play your attacking players together as well as your defenders
together in exercises, thus working on familiarity with each other.
The golden
rule
The golden rule is to help in developing attacking success, overload on the
side of the attacking team, perhaps in a two to one ratio. That is, two
attackers for every defender. Again, go back to Rule #1. If attacking success
doesn't occur, add more attackers. If attacking success does occur, increase
defenders. Realistically we know that match conditions mean that defenders
outnumber attackers. But, always make things work.
There are other basic
physical activity factors to consider when creating new exercises for your
team.
Consider these factors when
deciding what you want to accomplish with a specific training exercise (drill).
Build the exercise around these factors, but keep it simple. One exercise can
be utilized to achieve several different outcomes. It always depends on the
point of emphasis.
- Time: How many times in a minute do
you want the exercise done? Or how many times in a row do you want it
done? Or, how long do you want it done?
- Velocity: How hard do you want the ball
hit? The harder it is struck, the harder it is to control by the receiving
player. How fast to you want a player to run? The faster a player runs,
the harder it is to receive the passed ball.
- Direction: Where do you want the ball
passed? To the feet of a player? In front of the running player? In the
general direction of the running player? Up field? Each pass has a
different degree of difficulty. What degree of difficulty do you want and
need?
- Height: Do you want the ball passed on
the ground? Or in the air? It is much harder for the player to receive a
ball out of the air quickly. It also is more difficult to deliver a ball
that is chipped over the heads of opponents.
- Distance: The distance that a ball
travels is crucial to the whole game of soccer. Short passes need to be
more accurate, as the distance is short, as is the time for the player to
get into a position to receive the passed ball. Longer passes allow the
player receiving the ball more time to get in the path of the ball. Longer
passes also allow opponents time to get to the same ball. But long passes
frequently take the ball from an area of pressure and trouble. Short
passes can pass on pressure from one player to the next.
Exercises work best when
they are constructed to work right from the beginning. They become more
challenging when new restrictions are added. Limiting touches of the ball,
reducing the working space of the group or adjusting the number of players to
the allotted space - all have a role to play in player development through
coaching exercises.
Finally, the factors of
time, velocity, direction and height can change a drill to make an exercise
more challenging and realistic (game-like) for the players.
Credits:
Alan Maher, a long-time high school coach on Long Island, took a
team to Holland one year and fell in love with Dutch soccer. Since
then, he has been a proponent of soccer the Dutch way. A longtime
Soccer Journal contributor, he is the author of “The Soccer Handbook.”
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